Scripts

Football Fusion 3 Catch Magnets

Auto-catch, pull vector, and resized windows vs a game built on manual hands.

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Magnets are cheating. Football Fusion 3 is built on a manual catch click with no auto-aim. A magnet GUI pulls the football toward your character, fires catch remotes, or inflates the window so you “catch” balls you did not play. That violates Roblox Terms of Use and the experience rule against cheating. Anti-cheat plus player reports produce 48-hour and permanent bans, including on settings advertised as legit.

Legal catching is how to catch plus how to angle. Hub loadstrings and other GUIs: scripts hub. Ban ladder: safety.

What “magnet” means in FF3

Public hubs break catching into several hooks that often ship together:

  • Ball magnet / mags range — a radius around you. If the football enters it, the script pulls the part toward your hands or torso.
  • Auto-catch — fires the catch action when the ball is in range, with an optional delay so it looks less instant.
  • Pull vector — adds a velocity toward you instead of teleporting the ball. Marketed as “grounded” or “realistic.” Other players still see a ball that changes direction mid-air.
  • Catch resize / arm resize / hitbox — grows the catch collider or arms so contested balls become uncontested.
  • Angle lock — only pulls when the ball is inside a “natural” catch cone. This is the so-called legit mode. It is still an injected hook.
  • Modes: legit / blatant / custom — sliders for radius, delay, and whether the ball visibly warps.

Phantom Hub advertises the full set: radius, auto-catch, legit/blatant/custom, angle lock. 67 Scripts lists auto catch, mags range, hitbox, catch resize, ball path, and pull vector. Relay Hub and Nova Hub are also sold as magnet kits (no verified loadstring on this wiki).

Why it is obvious on a 14-player field

FF3 servers are small. Twelve field players plus specialists watch the same throw. Manual physics means a ball has a readable path. When a receiver 8 studs off the line snags a fade they never jumped for, or a ball hooks 20 degrees into a mag, the clip is the report.

Captains learn the names. A WR who never drops in traffic is not “cooked” — they are flagged. Defense that cannot contest a resized hitbox stops covering that player and starts recording. Public drafts then avoid you, which is a softer ban that still ruins the mode.

Wide receiver play in this game is timing and body control. Magnets delete the miss that teaches you when to jump. You do not get better; you get dependent.

Legit radius is marketing

Hubs put a “legit” preset next to “blatant” so you feel careful. Community reports do not treat that as a shield:

  • 67 Scripts threads mention perm bans even when the user said they were not blatant.
  • Angle lock still modifies catch eligibility.
  • Auto-catch with a 100 ms delay still fires a remote you did not click.
  • Pull vector “so it doesn’t look like fly” still violates the no-cheat rule.

Anti-cheat does not grade your taste. Walkspeed and jump power are the loudest movement flags; magnets are the loudest on-ball flags. Combining them (mag plus speed to the ball) is how people describe instant 48-hour returns.

  • Ball path / ball ESP — draws the trajectory so you start the mag early. Visuals alone may look milder; they still require an executor.
  • Hitbox shower — useful for the cheater, a highlight reel for everyone else.
  • Possession assert / auto secure — re-fires catch remotes so contested balls stick. This is the “I was in the pile” excuse.
  • Freeze tech — locks you for a clean catch animation. Looks like lag, plays like a magnet.

If a GUI also offers QB aimbot, that is a different remote set — see QB aimbot. Stacking mag + QBA + speed is how a public quarter turns into a kick vote.

What to use instead

Catching is a timing skill. On the practice field you can throw to yourself or a friend in a private server and learn the click window without ruining a draft. Pair that with camera height from the controls page and the jump timing in how to catch.

If you cannot contest a ball, the legal answers are better angles, defense positioning when you are the DB, and not asking for WR until your hands exist. Game passes do not auto-catch either; pass tiers are tools, not magnets.

Loadstrings for Phantom Hub and 67 Scripts are on the scripts hub. Execution steps — including the “do not paste in chat” rule — are on how to execute. Read those as risk documents.

A magnet does not make you a receiver. It makes the football dishonest in a mode where thirteen other people can see the lie. FF3 launched as the skill successor after the March 2025 DMCA; the catch window is the product. If your highlight is a ball that bent, the clip is evidence, not content. Turn the radius off, delete the executor, and earn the same grab with the timing on how to catch. That version survives a patch.

FAQ

Frequently Asked Questions

Quick answers to the most common Football Fusion 3 questions.

Will a small magnet radius avoid a ban?

No guarantee. Reports include perms on “legit” mags. Read script safety.

What is pull vector?

A velocity pull toward you instead of a teleport. It is still a magnet. See the feature list on magnet scripts.

Which hubs include auto-catch?

Phantom Hub and 67 Scripts advertise it. Catalog and loadstrings: scripts hub.

Is catch resize different from magnets?

It grows the window instead of pulling the ball. Both are cheats; see magnet scripts and script safety.

How do I catch without scripts?

Follow how to catch and drill timing on the practice field.